The earliest one I can remember was in my first year of middle school (7th year) art class, I drew the best fruit bowl in the class from imagination as a homework and gained a lot of praise on it as well as a realistic Mercedes car Early 2000s sketch from the Art Teacher himself, witnessing him drawing it freehand in ink was the most magical thing I've ever witnessed. Later on through high school I loved to decorate my notebooks with different doodles' themes and color palettes according to the subject. It was a lot of fun and always grabbed attention from other students as well as making studying itself less unbearable hahaha.
What lead me to design was a Career shift I had in my College Junior Year back at 2010, I didn't like my field of study, which was Information Technology (still somehow managed to get a Bachelor Degree though!) and broke into the field of Graphic Design through Corporate Branding Identities work as freelancer until I got into the field of Mobile Games in 2015.
Professionally I do the User Interface of a mobile game as well as some of the User Experience and Game Elements sometimes. I take freelance commissions as well for illustrations, children books posters and cartoony headshot portraits.
mmmm that's kind of tough, I have so many!
Here are my top five in no particular order:
Kim Nesskain, Tan Zhi Hui, Sachin Teng, Alexandre Diboine, and Satoshi Matsuura.
Always work on yourself, invest in your time and your ideas... don't just wait around for clients or companies projects to start. "Be found working." —Jake Parker
Professionally i'm starting to look for more opportunities in the field of Mobile Gaming Business abroad, I want to start traveling and make new adventures.
Personally I've just started to break through Animation Traditionally, planning on a major leveling up with Animations skills as well as my illustration style.
Challenging Major Boot-camp.
Website: Moutaz K Mundy
Facebook: /Moutaz.K.M
Instagram: @zat3am
Artstation: /zat3am
Behance: behance.net/zat3am